Seth's Blog: What's high school for

What's high school for?

Perhaps we could endeavor to teach our future the following:

  • How to focus intently on a problem until it's solved.
  • The benefit of postponing short-term satisfaction in exchange for long-term success.
  • How to read critically.
  • The power of being able to lead groups of peers without receiving clear delegated authority.
  • An understanding of the extraordinary power of the scientific method, in just about any situation or endeavor.
  • How to persuasively present ideas in multiple forms, especially in writing and before a group.
  • Project management. Self-management and the management of ideas, projects and people.
  • Personal finance. Understanding the truth about money and debt and leverage.
  • An insatiable desire (and the ability) to learn more. Forever.
  • Most of all, the self-reliance that comes from understanding that relentless hard work can be applied to solve problems worth solving.

Posted by Seth Godin on May 06, 2011 | Permalink via sethgodin.typepad.com

Love this article by Seth Godin on 10 lessons we should teach our youth

Memolane is a pretty awesome personal history archiver

Memolane
Memolane is freaking awesome... I linked all of my social accounts and it built a full timeline of my (digital) live all the way back to 2002 based on upload dates and tagging (I have Flickr Photos dated that far).  Check how it displays my Foursquare check-ins, social media content, trip plans (via Tripit) and more.  It's really comprehensive, really easy to use, and really fun to explore.  Awesome.

Excerpt from Om Malik's excellent interview with Foursquare founder Dennis Crowley

"OM: How do you think location will be part of our daily life and how it will impact commerce?

Dennis: There are three ideas inside Foursquare. There’s latitude and longitude, and the time and day that you’re standing in right now. So this is the thing that’s most interesting to you (as of now.) That’s one of the things that we’re psyched about.

The second thing is the role that game mechanics can play in encouraging people to actually go out and do things they wouldn’t do. That’s a big idea that we’re still in the middle of trying to figure out.

I think the third big idea is the way that you can use a combination of location-based services and social media to empower local merchants to connect with customers in different ways. It’s fortunate for us that it’s one of the things that’s going to be very easy to monetize."

http://gigaom.com/2010/12/27/how-location-will-define-our-digital-experiences...

Can we move from information atoms to information molecules?

From Robert Scoble, who always instigates thinking:

"we can build 'info molecules' that have a lot more value than the atomic world we live in now. First, what are info atoms? A tweet is an atom. A photo on Flickr is an atom. A conversation item on Google Buzz is an atom. A Facebook status message is an atom. A YouTube video is an atom.

Thousands of these atoms flow across our screens in tools like Seesmic, Google Reader, Tweetdeck, Tweetie, Simply Tweet, Twitroid, etc.

A curator is an information chemist. He or she mixes atoms together in a way to build an info-molecule. Then adds value to that molecule."